![]() It's handy to arrange things a bit, I guess, but otherwise I struggle to see the point. Originally posted by Zaron X:I'm kind of a full screen fan, I guess, but multiple windows for a game app never seemed super weildly to me. Being able to move parts around can be handy, I guess, and you can implement that functionality within the game screen itself, but as is it sounds like really you just need to figure out a decent GUI and start there. Until they get that worked out, I wouldn't expect to see something specific to a desktop interface pop up.Īs for multiple rooms, I understand how that could be limitedly useful in particular scenarios (multiplayer situations come to mind), but for the most part there's always an alternative solution that works well enough and probably results in a smoother game come run time.īesides, most of what you're describing could all be handled by individual objects the main thing the room itself would be for is housing them, and maybe showing the board as a background or something. ![]() They've long talked about trying to tweak the compiler to omit anything not required for a project to avoid marketplaces flagging apps for referencing incompatabilities and other such things, but I'm not sure where that stands presently. Ignoring that, though, GM is designed so that the same project will run about equally on any given target with minimal adaptation to that end, multiple windows can be great for select desktop needs, but wouldn't manage on a mobile device. ![]() ![]() I'm kind of a full screen fan, I guess, but multiple windows for a game app never seemed super weildly to me.
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